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AI Insights · Timothy · July 2021

Top Down Games on iOS in Oceania Q2 2021: Performance Insights

Explore the performance of the top five top-down games on iOS in Oceania during Q2 2021, including trends in downloads, revenue, and active users.

Top Down Games on iOS in Oceania Q2 2021: Performance Insights

In Q2 2021, the top five top-down games on iOS in Oceania demonstrated varied performance metrics. Here's a closer look at their weekly downloads, revenue, and active users.

Clash Royale from Supercell saw a significant rise in weekly revenue, peaking at approximately $259K in early June. Weekly downloads for the game increased steadily, reaching around 15K in mid-June, while weekly active users climbed from 161K to a peak of 232K in the same period before slightly declining to 221K by the end of the quarter.

Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC maintained a consistent weekly revenue, averaging around $93K, with a slight peak at $101K in late May. Weekly downloads for the game varied, reaching a high of 1.03K in the last week of June. The game's weekly active users remained relatively stable, averaging around 6.8K throughout the quarter.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a notable increase in weekly revenue, peaking at approximately $87.8K in early May. Weekly downloads showed some fluctuation, hitting a peak of 1.8K in early June. The game's weekly active users remained stable, averaging around 23K over the quarter.

Solitaire Grand Harvest by Supertreat saw a steady weekly revenue, with a peak of approximately $58.8K in early June. Weekly downloads for the game were relatively low but spiked to 1.22K in mid-May. The game's weekly active users showed some variability, peaking at 9.8K in mid-May before dropping to around 8.5K by the end of the quarter.

Candy Crush Soda Saga from King maintained a consistent weekly revenue, peaking at approximately $103.6K in late June. Weekly downloads fluctuated, with a notable peak of 3.9K in early May. The game's weekly active users remained stable, averaging around 30K, with a slight increase to 32.6K by the end of June.

These insights are based on data from Sensor Tower. For more in-depth analysis and additional metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021